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Publications

Some of the following publications are available online and in Adobe Acrobat PDF files. If you do not have the software installed on your computer, you can download Acrobat Reader for free.

Journal Papers, Book Chapters and other Articles

Ravenscroft, A. (2009). Deep Learning Design for Technology Enhanced Learning: A Dialogue and Social Software Perspective, Invited Article for Special Issue of Journal of Interactive Media in Education (JIME), Open University Computers and Learning Research Group (CALRG) 25th Anniversary. (Submitted)

Ravenscroft, A., McAlister, S., & Sagar, M., (2010). Digital Dialogue Games and InterLoc: A Deep Leaning Design for Collaborative Argumentation on the Web, In Pinkwart, N. (Ed) Educational Technologies for Teaching Argumentation Skills, Bentham Science E-Books. (In Press) See paper

Ravenscroft, A., McAlister, S., & Sagar. M (2009). Digital Dialogue Games (DDGs): Cross-institutional implementation and evaluation of digital dialogue games for inclusive and personalised learning. Final Report for UK Joint Information Systems Committee (JISC), Bristol, UK (see Deliverables at http://www.interloc.org/funding.htm).

Ravenscroft, A. (2009). Social Software, Web 2.0 and Learning: Status and implications of an evolving paradigm, Guest Editorial for Special Issue of Journal of Computer Assisted Learning (JCAL), Vol 21, Issue 1, 2009, pp 1-5.

Ravenscroft, A., Sagar, M., Baur, E & Oriogun. P (2008). Ambient pedagogies, meaningful learning and social software. Hatzipanagos, S. & Warburton, S. (2008), (Eds.), Social Software & Developing Community Ontologies, IGI Global Publishing, pp 432-450.

Ravenscroft, A. & McAlister, S. (2008). Investigating and promoting educational argumentation: towards new digital practices, International Journal of Research and Method in Education (IJRME), Special Issue on Researching Argumentation in Educational contexts: new methods, new directions. Edited by Caroline Coffin and Kieran O’Halloran, Vol. 31, No 3, pp 317-335.

Moore, D., Yuan, T., Reed, C., Ravenscroft, & A. Maudat, N. (2007). Informal Logic in Human-Computer Dialogue, knowledge Engineering Review. (Accepted)

Ravenscroft, A., Wegerif, R.B. & Hartley, J.R. (2007). Reclaiming thnking: dialectic, dialogic and learning in the digital ageDocument available in PDF format, Special Issue of British Journal of Educational Psychology (BJEP): Psychological Insights into the Use of New Technologies in Education, 11, 5, pp 39-57. ISSN 0007-0998.

Ravenscroft, A. (2007). Promoting Thinking and Conceptual Change with Digital Dialogue GamesDocument available in PDF format, Journal of Computer Assisted Learning (JCAL), Vol. 23, No 6, pp 453-465. ISSN 0266-4909/02

Ravenscroft, A., McAlister, S. & Baur, E. (2006). Development, piloting and evaluation of InterLoc: An Open Source tool supporting dialogue games in educationDocument available in PDF format, Final Project Report, Learning Technology Research Institute, London Metropolitan University, UK & JISC (Joint Information Systems Committee), Bristol, UK.

Ravenscroft, A. & McAlister, S. (2006). Digital Games and Learning in Cyberspace: A Dialogical ApproachDocument available in PDF format, E-Learning Journal, Special Issue of Ideas in Cyberspace 2005 Symposium, Vol. 3, No 1. pp 38-51 (In Press).

Ravenscroft, A. & McAlister, S. (2006). Designing interaction as a dialogue game: Linking social and conceptual dimensions of the learning process, Chapter 4 in Juwah, C. (Ed.), Interactions in Online Education: implications for theory and practice. Routledge, pp 73-90. ISBN 0-415-35741-1. Available online: www.interloc.org/pubs/InterDG_AR&SRM.pdf (178kb) Document available in PDF format

Ravenscroft, A. & McAlister, S. (2005). Dialogue games and e-learning: The InterLoc approach, Frontiers in Artificial Intelligence and Applications Volume 133, Towards Sustainable and Scaleable Educational Innovations Informed by the Learning Sciences, Looi, C., Jonassen, D. & Ikeda, M. (Eds), IOS Press, pp 355-362.

McAlister, S., Ravenscroft, A. & Scanlon, E. (2004). Combining interaction and context design to support collaborative argumentation using a tool for synchronous CMC, Journal of Computer Assisted Learning: Special Issue: Developing dialogue for learning, Vol. 20, No 3, pp 194-204. Available online: http://www.blackwell-synergy.com/links/doi/10.1111/j.1365-2729.2004.00086.x/ pdf Document available in PDF format

If you have any difficulties accessing any of the documents please contact us via email: admin@interloc.org

Invited talks, conferences and workshops

Ravenscroft, A., Braun, S. & Nelker, T. (2010). Combining Dialogue and Semantics for Learning and Knowledge Maturing: Developing Collaborative Understanding in the ‘Web 2.0 Workplace’, Full Paper Accepted for International Conference on Advanced Learning Technologies (ICALT) 2010, July 5-7, 2010, Sousse, Tunisia.

Ravenscroft, A. & Boyle, T. (2010). Deep Learning Design for Technology Enhanced Learning, Full Paper Accepted for International Conference on Educational Media (Ed-Media) 2010, Toronto, June 29-July 2 2010. See paper

Ravenscroft, A., Warburton, S. & Hatzipanagos, S.(2010). Design perspectives for learning with social media: Reconciling informal and formal learning through Web 2.0? Symposium Accepted for International Conference on Educational Media (Ed-Media) 2010, Toronto, June 29-July 2 2010. See paper

Ravenscroft, A. Wells, S., Sagar, M. & Reed, C. (2009). Mapping persuasive dialogue games into argumentation structures, Symposium in Persuasive Technology and Digital Behaviours Intervention, Artificial Intelligence and Simulation of Behaviour (AISB) Convention 2009, Edinburgh, April 6-7, Scotland, UK.

Yuan, T., Moore, D. and Ravenscroft. (2009). EVALUATIONS OF A HUMAN-COMPUTER DEBATING SYSTEM FOR EDUCATIONAL DEBATE. Paper Accepted for IADIS Conference on e-Learning 2009, Algarve, Portugal, 17-20 June 2009.

Baur, E., Ravenscoft, A, Sagar, M. & Schofield. S. (2008). Deploying dialogue games to engage students in collaborative thinking: An evaluation and case study, In Proceedings of CAL 09: Learning in Digital Worlds, Brighton 23-25 March 09.

Ravenscroft, A. (2008). Learning and thinking on the web: Issues and implications from a decade of digital argumentation, In Proceedings of CAL 09: Learning in Digital Worlds, Brighton 23-25 March 09. A. Ravenscroft, S. Braun, J. Cook, A. Schmidt, J. Bimrose, A. Brown & C. Bradley. (2008).

Ontologies, Dialogue and Knowledge Maturing: Towards a Mashup and Design Study, International Workshop on Learning in Enterprise 2.0 and Beyond (LEB 08), European Conference on Technology Enhanced Learning 2008, Maastricht, Netherlands, 16-19 September 2008.

Ravenscroft, A. (2008). Education 2.0? Designing learning interaction through open hybrid systems, UCL Interaction design group, University College London, 5 November 2008.

Ravenscroft, A. (2008).The thinking web? Designing tools and mashups for cyber-argumentation. Computer Science Seminar Series, University of Dundee, 1 October 2008.

Ravenscroft, A. (2008). InterLoc: Digital Dialogue Games for Cyber-argumentation, OU EducationalDialogue Research Unit (EDRU) "Argumentation Workshop", UK Open University, 23 January 2008.

Ravenscroft (2007). Invited speaker at JISC CETIS Conference "Beyond Standards - Holistic Approaches to Educational Technology and Interoperability", 21-22nd November 2007, at the Lakeside Conference Centre, Aston, Birmingham, UK, Talk: Education 2.0? Designing ambient pedagogies and meaningful experiences for future learning.

Ravenscroft, A. (2007). Multimedia dialogue games for thinking conversations, Invited talk at Higher Education Academy Subject Centre for Social Policy and Social Work (SWAP) Conference, 4 October 2007,Queens University, Belfast.

Ravenscroft, A. (2007). From Boot Camp to Holiday Camp? Some issues around openness, Web 2.0 and learning, OpenLearn and CALRG Conference, UK Open University, 21 June 2007

Ravenscroft, A. (2006). Promoting and analysing educational argumentation: two sides of the same coin? Invited talk and paper at OU Educational Dialogue Research Unit (EDRU) "Argument Seminar", UK Open University, 18 May 2006.

Ravenscroft, A., McAlister, S., & Baur, E. (2007). Developing digital dialogue games for personalised learning: towards pervasive interactions, Paper Accepted for CAL 2007 (International Conference on Computers and Learning), Trinity College, Dublin, Ireland, 26 March - 28 March 2007.

Blake, C.T. and Scanlon, E. (2006), Inquiry learning, evolution vs. creationism and dialogue games. Paper presented at Inquiry Learning: Building Bridges to Practice Workshop (Kaleidoscope European NoE), May 29-31 May 2006, University of Twente, Netherlands.

Ravenscroft, A. (2006). Digital dialogue games for inclusive conceptual learning: exploring multimodal interaction, Invited paper for Workshop on "Machine-Mediated Multimodal Communication" Proceedings of 6th IEEE International Conference on Advanced Learning Technologies (2006), Kerkrade, Netherlands, July 5-7, Kinshuk, Koper, Kommers, Kirschner, Sampson & Didderen (Eds), pp 1198-1199. ISBN 0-7695-2632-2.

Ravenscroft, Wegerif, Mercer & Hartley (2006). Reclaiming thinking: dialectics and design for digital learning", Invited symposium paper at British Journal of Educational Psychology Current Trends Conference, Nottingham Trent University, UK, 7-8 June 2006.

Ravenscroft, A. (2005). 'Its a funny old game': Defining and designing gaming interactions for learning, 'Mindplay' conference, London Metropolitan University, 20 January 2006.

Ravenscroft, A. (2005). Towards Multimodal Dialogue Games. Invited Talk at The Higher Education Academy Centre for ICS Workshop on Machine Mediated Multimodal Communication (M3C), 19th January 2006, University of Bolton, UK.

Ravenscroft, A. (2005). Promoting Conceptual Change with Digital Dialogue Games, Invited paper for Contemporary issues in science learning synposium, UK Open University 14 December 2005.

Ravenscroft A, McAlister S, Boyle T, Wegerif R, Scanlon E & Liber, O. (2005). Thinking in cyberspace: realising educational dialogue games with an open-source application, Association for Learning Technology Conference (ALT-C), Manchester, UK 6-8 September.

Ravenscroft, A. (2005). Games, dialogue and interaction design: engaging learning or the latest fad? Invited talk at 26th OU CALRG Conference 2005, Open University, UK, 16 June 2005.

Ravenscroft, A. (2004). Games and learning: evolving sociability, emotion and cognition in cyberspace? Paper accepted for Ideas in Cyberspace Education 2 symposium, Higham Hall, Lake District, 23-25 February 2005.

McAlister, S., Ravenscroft, A. & Scanlon, E. (2004). Designing to promote improved online educational argumentation: an evaluation study, In Networked Learning 2004, (eds.) Banks, Goodyear, Hodgson, Jones, Lally, McConnell & Steeples, Lancaster & Sheffield University, pp. 541-548. ISBN 1-86220-150-1. Available online: http://www.networkedlearningconference.org.uk/past/nlc2004/proceedings/
individual_papers/mcalister_et_al.htm

Wegerif, R., Ravenscroft, A & McAlister, S. (2004). Developing a methodology to explore the technological, social and cognitive dimensions of online teaching and learning in an integrated and principled way, Computers and Learning 2005 (CAL2005), Bristol, 4-6 April 2005.

Wegerif, R., Ravenscroft, A & McAlister, S. (2004). Investigating the social dimension of induction into argumentation, EARLI (European Association for Learning and Instruction) Conference 2005, Symposium on the 'Development of Cross-curricular Competencies in Different Educational Contexts, University of Nicosia, Cyprus, 23-27 August 2005.

McAlister, S. & Ravenscroft, A. (2004). Improving educational argumentation: Depersonalising the discourse for cognitive benefits, Proceedings of Computers and Learning 2005 (CAL2005), Bristol, 4-6 April 2005.

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